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Thread Statistics | Show CCP posts - 56 post(s) |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
106
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Posted - 2014.04.16 04:04:00 -
[1] - Quote
CCP please surprise me and respond to this post.
I really like almost all of this blog.
However.
STANDINGS.
this will be the second or 3rd change to standings that is removing an element from the sandbox.
I would like to see you give standings more meaning and importance. Especially in Highsec. I think it is an interesting mechanic that adds depth to the game-play and creates variety in identity and groups in the game.
It adds a value to the player or corp that has worked to gain standings to anchor a POS in highsec. It used to mean something in FW, and it used to be able to give RP players another layer to judge other players in game.
It seems in regards to standings you keep making the game easier (and I hate to say it but it certainly appears with the direct benefit of assisting the nullsec alliance players.) One of the good balance points was most Nullsec entities were limited in high sec or forced to use smaller alt corps or higher mercs to have a safe highsec POS or industry wing.
I absolutely think that there should be more risk and reward for all activities that occur in Nullsec, but they don't need easier access to run rough shod over highsec. Standings is a good mechanic to help vary the power bases into different areas of the game and I think you should reconsider this change.
Also I did not see you give any good reason for removing it and I think I have presented some good reasons for keeping it.
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Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
108
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Posted - 2014.04.16 23:51:00 -
[2] - Quote
I'll ask again in a different way.
Why are you removing Standings as a requirement? The blog says you are but isn't clear on the why.
What do you think the consequences for this change will be? Cause I think this will just allow established power blocs to choke up and comers more easily. (You want new players to have a chance to get settled in and form new groups right?)
Do you think there should be mechanics in place that help make Highsec a unique area of space? Should Highsec be the area of space for new players to have some advantages compared to older established groups?
Do you honestly believe that removing standings requirements makes for more interesting landscape in eve? or do have metrics that show social groups that first form in highsec never make it to low, null, wh so there is no reason to give them advantages anyway?
I personally think you should add standings to POCO use, and add taxes based on standing in lots of highsec interaction. While at the same time I do think the most profit and function should be in Null, WH, then Low then High. Nullsec should be able to out compete highsec but they just shouldn't be able to live there easily. If the CFC as a whole wants to work on standings to live in high more power to them but their should be some choice involved instead. Take all the best things in all sectors of space with no variation not so interesting to me.
I see a lot of people without standings and null sec groups praising this change but I see a lot of Highsec industrialists saying they don't like this. If you don't like this set of questions CCP other people have asked in a different way. |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
109
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Posted - 2014.04.18 11:18:00 -
[3] - Quote
Last time before the weekend.
CCP or knowledgeable CSM members (without breaking NDA)
Can we please get a more detailed explanations of the standings changes.
Why do you think this is good? What game play you think this will promote?
Or if I've missed it please point me to the answer. |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
110
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Posted - 2014.04.18 11:39:00 -
[4] - Quote
Weaselior wrote:Kaius Fero wrote:And your decade of carebearing in Deklein was intrerupted by... who? Most probably by Larry Forever ...  And by the way, you dudes knew nothing about the changes regarding the POS anchoring in hi sec, right? Just 3 weeks ago was a big rush to drop tons of POS in some hi sec systems, all of them are offline and owned by a one man corp. I'm sure this is just pure coincidence. we continue to pay sov bills and defend our space every day rather than sit on the laurels of having a guy who ground standings once sit in the corp which is how we maintain our control of deklein if someone knew about these changes ahead of time then they would certainly not spend the time squatting moons that are soon to become in significantly lower demand because industry pos are getting nerfed and better space is opening up come, use that lump of porridge between your ears
Well Highsec POS owners have to use charters to keep their poses, pretty much like sov bill lite.
Though if CCP wanted to implement a way for standings to be dynamic and decay overtime if not kept up then I would be for that. It would certainly help keep the null-sec corps from directly holding the best highsec space. Of course alt corps and such will be a problem. But alt corps are probably easier to deal with than all of Goonswarm.
And there does need to be a good mechanic to remove in-active POSes.
Though I think all planets and moons should have at least 6 positions to anchor stuff. Top, Bottom, North, South, East, West. Simple way to add real estate to the game and make systems more valuable without spreading over half the map. |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
112
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Posted - 2014.04.18 15:27:00 -
[5] - Quote
Dinsdale Pirannha wrote:One thing that I have yet to see addressed is why we need another ISK sink in the game. Regardless of what the cartel propagandists say, CCP's own latest economic presentation states explicitly that the economy is in a DEFLATIONARY state, when plexes are removed from the equation.
So why is CCP implementing a system that will undoubtedly lead to even less ISK in the system? Now that being said, we will certainly see prices rising if null sec does not take advantage of the massive industrial advantages it is being handed in the next couple blogs.
Hopefully so they can change other sinks already in game?
I would love to see clone costs be a big one time upgrade for more SP retention, then just say 100,000 isk per podding.
Really help promote PvP with veteran players and new bro's alike.
Also if they make implants something they are going to have us make in the future then that is another sink they would have to replace.
I think this is a good question that mostly needs the other 4 blogs for first. |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
113
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Posted - 2014.04.20 21:36:00 -
[6] - Quote
Back from my weekend in the real world.
Still would like an explanation on why the change to Standings requirement.
_____________________________________________________________________
Had some ideas when thinking about this.
One, I think standing requirements should be added to more mechanics in High-sec space.
POCO use, etc.
Two, I like the idea of opening up 0.9 and 1.0 systems but think they should still be gated with standings.
Three, if one wanted to make standings more meaningful choice I would say you should implement an element of decay into them for Standings with NPC's. Such as the loss of one average level 4 storyline missions worth of standings every week or faster depending on desired balance.
This would further help keep highsec for highsec players as it would help weed out the ability of null-sec one man alt corps from taking the space. Since it could be difficult for them at time to be active with their mains during a war in null-sec and maintain their standing for their alt industry POS in the best highsec location. |
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